HOW/WHERE/WHEN AND WHAT SITUATIONS MAKES IT POSSIBLE TO ATTEMPT HIGH-PERCENT THREE-POINT SHOT?
Teams shoot more three-pointers as ever before… I don’t know if it is good for the game or not but fact is… BEST (or the most shooting with high %) THREE-POINT SHOOTING TEAMS = BEST TEAMS.
SITUATIONS & SCENARIOS:
- FAST BREAK/TRANSITION OFFENSE
- BALL MOVEMENT
- FEED THE POST
- DRIBBLE PENETRATION + CUT
- SCREENS (ON-BALL & OFF-BALL)
- OFFENSIVE REBOUND + OTHER SITUATIONS (non-predictable).
1 VS 1
Players ability to create his own three-point shot and make it is the key of success. Great example – James HARDEN and his step-back.
FAST BREAK / TRANSITION OFFENSE
(+ other situations when defense is outnumbered. For example offense vs full-court pressure defenses/traps)
- Fast break (2vs1, 3vs2… 5vs4). Pass ahead – spot up (+extra pass);
- Transition 5vs5. Defense not set = spot-up/stretch defense. Big’s put pressure on defense (rim-to-rim or pick-and-roll). Hand-off. Trailing big.
- Vs full-court press/full-court zone press + trap = ball movement = open three-pointer.
Fast break (3vs2)
Vs full-court pressure defenses
Vs traps (4vs3+ball movement)
#1. Transition. 2 vs 1 situation.
4 vs 1 situation.
#2. Transition. Defense not set.
#3 Transition. Pass to trailing big.
#4. Transition. Pick-and-roll in transition. “Drag”.
#5. Trap. Nearest man traps.
- Perimeter-to-perimeter pass. Ball movement or initial action (PNR/Drive/Post feed or other) + ball movement. 2) Hand-off.
- Big to Point guard on perimeter (Pass, Hand-off) often followed by PNR action.
FEED THE POST (Low post/High post)
Low post/High post. 1vs1 or double team? Where help comes from? 1st pass+extra.
#1. Low post. 1vs1 (dribble)
Low post (no dribble) + passer relocates.
#2. Ball in the post (low post/high post) + weak-side action (+strong side also)
#3. Post Double-team (Weakest player, passer, lowest defender or top defender). Dominant low post player or size mismatch.
DRIBBLE PENETRATION or CUTTING to the basket
Being threat to score near the basket opens up three point shooters on the perimeter.
- Dribble penetration (middle drive/baseline drive, dynamic/static 1vs1, size mismatch);
- Different type of cuts to the basket (backdoor, short roll and others)
Cutting to the basket (backdoor) + pass to open player
Roll or short roll to the basket after setting the screen + pass to open player
#1. Dribble penetration (baseline/middle. Size mismatch)
Size mismatch. Drive-kick.
SCREENS – ON-BALL SCREENS (+hand-off) / OFF-BALL SCREENS
ON-BALL SCREENS: 1) Ball handler creates shot for himself; 2) for screener; 3) for others who are not directly involved in pick-and-roll.
1. Ball-Handler creates shot for himself: 1) Switch; 2) Flat; 3) Show&Recover; 4) Under; 5) Ice; 6) “Bingo” (Goes opposite); 7) Shot before the screen is set; 8) Hand-off.
#1. Pick-and-Roll. Switch
#2. Pick-and-Roll. Flat.
#3. Pick-and-Roll. Show&Recover.
#4. Pick-and-Roll. Under.
#5. Pick-and-Roll, “ICE” .
#6. Pick-and-Roll. Bingo (goes opposite).
#7. Pick-and-Roll. Shot before the screen is set.
2. Ball-Handler creates shot for screener (+screener creates shot for others): 1) screener pops (pick-and-pop); 2) screener rolls (short roll) + pass to open teammate for three-point shot.
#1. Pick-and-pop vs Flat.
Pick-and-roll (short roll) vs Flat + pass to perimeter.
#2. Pick-and-pop vs ICE
#3. Pick-and-pop or pick-and-roll (short roll) vs Trap/Show&recover.
Pick-and-pop + drive-kick/ball movement vs Trap.
Pick-and-Roll (short roll) + ball movement vs Trap and Show & recover.
3. Ball-handler creates shot for teammates who aren’t directly involved in Pick-and-Roll: whatever PNR coverage, rolling big man adds pressure to defense and it can create open three-pointers for teammates. Very important is Ball-handler’s ability to pass effectively and high basketball IQ + of course ability to shoot behind the screen and off the dribble = key!
Ball handler = Pick-and-roll read + pass to perimeter player = shot/ball movement + shot.
OFF-BALL SCREENS: 1) Player who receives screen shoots (straight, curl or fade); 2) Screener pops and shoot.
Types of off-ball screens: 1) Downscreen (straight/curl/fade); 2) Backscreen (set the backscreen to get open); 3) Diagonal screen; 4) Flare screen; 5) Staggered screen; 6) Elevator screen.
#1. Off-Ball screens. Downscreen.
#2. Off-Ball screens. Backscreen.
#3. Off-Ball screens. Diagonal screen.
#4. Off-Ball screens. Flare screen.
#5. Off-Ball screens. Staggered screen.
Staggered screen (Single/Double).
#6. Off-Ball screens. Elevator screen.
OFFENSIVE REBOUND AND OTHER SITUATIONS (predictable/non-predictable)
- Offensive rebound + pass to three-point shooter is hard to predict and defend (except doing better job on boxing out).
- Other situations can be three-point shot created by opponent’s turnover like bad outlet pass or lost ball in back-court.
#1. Offensive rebound.
#2. Other situations (non-predictable).
Thanks for reading and watching 🙂 Kristians@abouthegame.com